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Feb
04
2010

Breaking the Ice

Breaking the Ice was successfully launched for the Cultural Olympiad of the Vancouver 2010 Olympics. The installation combines telepresence with game-like 3D interaction, in order to foster a dialogue between Olympic visitors and the distant city of Montreal. The audiences of both locations are excited to have the ability to ‘break the ice’ with their compatriots, and socialize about the Olympic games.

The project was a collaborative effort of many groups at the Society for Arts and Technology [SAT], including industrial designers, production staff, and the PropulseART research team. At the heart of the technology, lies the SPIN Framework, which maintains the distributed 3D state, and renders the graphical interface. The Scenic software system was used for transmission of audio & video signals between both locations using the high-bandwidth CANARIE network.

More information about the project can be found on the SAT’s page for Breaking the Ice, and in the videos below:


An introductory video of Breaking the Ice


Interview with Paul Warne (concept, artistic director)

Feb
02
2010

NTA prototype (video)

I’ve started to work on a project called New Terrain of Apparition (NTA) with Luc Courchesne. The goal is to connect several hemispheric projection environments (called Panoscopes), so that users can meet and interact in a networked virtual environment. Several cameras are used to capture each user from various angles, allowing an accurate image to be displayed for each relative viewing angle in the virtual world. This means that even in an immersive 360 degree display, users can look each other in eyes and have a real time video chat. Audio and video transmission is handled by Scenic, and management of the virtual environment is handled by the SPIN Framework.

Below is a video of the first prototype, which will be exhibited as part of CODE Live 1 at the Vancouver Olympics:


The NTA platform for immersive telepresence