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Nov
30
2008

SpatDIF

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I went to a meeting on Friday to discuss the development of a standard for describing spatial audio, called SpatDIF. There is now an official website and mailing list, so go check it out at www.spatdif.org.

The idea is quite nice, because it allows one to separate the contents of the 3D scene from the audio renderer. All that is required is to format messages for sound source positions and directivity in this OSC-style format:

/spatdif/source/1/position 1.23 7.98 5.4
/spatdif/source/*/directivity 1 0.7 0 0.7

Then, any SpatDIF-compatible renderer will be able to spatialize the sounds on the particular audio display that it is written for (eg, binaural, 5.1 surround, VBAP, Ambisonics, etc).